AESTHETIC COMPUTING, edited by Paul A. Fishwick
AESTHETIC COMPUTING, edited by Paul A. Fishwick In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.
- Book
- Sept 2005: Mathematics Workshop
- Video: Windows Media: Small Real Media: Small Large
- News + Publicity: 2003 Gallery context series 2002
- News Group: Aesthetic Computing
- Dagstuhl: Manifesto Participants + Report Readings
- Student Models: 2002 2003
- Courses: Spring 2001, Spring 2002/2003 Current: Spring 2006
- Software: RUBE
- Presentation: Modeling
- Selected Publications:
- Overview
- Nurturing Next-Generation Computer Scientists, IEEE Computer, December 2003, pp. 106-108.
- Perspectives on Aesthetic Computing, submitted to Leonardo
- Toward an Integrated Multimodeling Interface: A Human-Computer Interface Approach to Interrelating Model Structures, accepted for SCS Trans. on Simulation, Special Issue in Grand Challenges in Computer Simulation, 2004.
- Exploring Multiple Visualization Perspectives with Aesthetic Computing, Int. Conf. on Visual Languages,September 2003, Miami Florida.
- Overview of the RUBE software framework, 2003 Winter Simulation Conference
- Aesthetic Programming, Leonardo, 35 (4), MIT Press, 2002
- Aesthetic Computing: Making Artistic Mathematics and Software, YLEM Newsletter, 2002
- Art of Modeling Columns: 1 2 3 4 5 6 7 8 9
- Organizations bridging math, computer science and art
- Math, Art, and Computing Course

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